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1. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
The best change you could make to contracts, is to add more items that can currently only be contracted to the market. I think Drone AI units is probably the most common one - but there are plenty of pirate tags and random mission drops that could...
- by Fade Toblack - at 2014.04.02 08:50:00
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2. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise, First of all I'd like to explain why these changes are a bit meh for me... Like many players I have to move stuff around New Eden. For large volumes I'd turn to a Freighter, for smaller volumes or more dangerous space a Viator is faste...
- by Fade Toblack - at 2013.06.21 14:57:00
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3. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
I'm guessing that a quick rollout of an additional Caldari/Amarr hull so that each race can have at least a third role would be out of the question? Also as an idea for bonuses - how about a ship in each race getting a specialsed bay that will j...
- by Fade Toblack - at 2013.06.19 13:22:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Katharina B wrote: Can you give an ultimate statement... No - you'll never get an ultimate statement on anything. But to help you get to that unsub quicker... NPC e-war doesn't work the same as player e-war. The end result is the same, b...
- by Fade Toblack - at 2012.09.21 13:44:00
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5. Shrubberies - in Player Features and Ideas Discussion [original thread]
+1 add Shrubberies to the game
- by Fade Toblack - at 2012.03.06 11:48:00
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6. Market Taxes for corp/alliance - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Realistically this would just mean people use alt corps if their corp had any tax rate set. I thought everybody had already done that to avoid the 10% tax on bounties and mission rewards? Simi Kusoni wrote: Speaking pu...
- by Fade Toblack - at 2012.03.06 11:41:00
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7. Market Taxes for corp/alliance - in Player Features and Ideas Discussion [original thread]
Thur Barbek wrote: That would make is so that to be even remotely competitive in markets you have to be in a corp or alliance with 0% tax rate. When my competitor can buy and sell goods for 0% when i'm paying 3%, that is a huge margin. Most ite...
- by Fade Toblack - at 2012.03.05 13:50:00
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8. Market Taxes for corp/alliance - in Player Features and Ideas Discussion [original thread]
Well you'd have the NPC-corp rates set to some value - you shouldn't be able to gain an in-game advantage simply by staying in an NPC-corp. Besides, why would the empires not tax their subjects given a chance :-) This would be exactly in-line with...
- by Fade Toblack - at 2012.03.02 15:08:00
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9. Market Taxes for corp/alliance - in Player Features and Ideas Discussion [original thread]
Simply change the transaction tax rate on all market transactions to 3%. Skills etc apply the same as they do now. Rather than going to some revenue collection service it's split 3 ways. 1) The corp of the player selling the item gets the first ...
- by Fade Toblack - at 2012.03.02 14:37:00
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10. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
Xorv wrote: * Removing Cloaked ships from Local (This is the minimal change, but the better change would be to remove Local Chat Intel altogether benefiting all ship types and replace with an improved DScan) Make it work both ways. If you c...
- by Fade Toblack - at 2012.03.02 12:23:00
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